This one goes out to my fellow gamers and football fanatics! Below are short takes with links to the full reviews of both Pro Evolution Soccer 19 by Konami and FIFA 19 by Electronic Arts. Both reviews were published on Gamecrate.
Writing about sports video games eventually evolves into an exercise of avoiding sounding like a broken record. The scenario depends on what the new, annual replacement brings to the table. Five years after my first review of a Pro Evolution Soccer title for this website, the scenario now teeters a bit into the negative side of things than the positive as Konami have delivered another solid entry but with fewer extras that gamers have come to expect from sports titles.
Review: Pro Evolution Soccer 19 & the power of football without many extras
The Champions League is here! I’m not simply referring to the annual return of the Union of European Football Associations’ insanely popular football (nee: soccer) tournament. Electronic Arts has committed a huge coup with FIFA 19 as it’s the first title in the franchise to feature the European tournament in fully-licensed glory, along with the Europa League and the Super Cup. The inclusion marks another step forward for the franchise in EA’s quest to create the total digital football experience.
Review: In FIFA 19, champions, and a franchise, rise
Electronic Arts’ Battlefield series of games took a strong turn towards historical accuracy this year when the company released Battlefield 1 this past October. The game is a first-person shooter that takes place in a few countries during the Great War/World War I.
BF1 includes a new multiplayer mode with stages inspired by real battles that occurred during the war. I wrote about some of these battles for Gamecrate.
It’s no surprise that Battlefield 1 has raked in buckets of cash and praise in equal measures since its release in October. The latest installment of Electronic Arts’ first-person shooter series introduced The Great War/World War I to the series’ legions of fans, as well as a number of new, historically accurate weapons, vehicles, and new multiplayer modes.
One of the new multiplayer modes is “Operations,” which aims to replicate some of the large-scale battles fought during the war. The four battles represented are spread across numerous sections on two maps (three for maps in the Ottoman Empire) and combine aspects of Rush and Conquest: attackers must seize control of one to three control points to advance while defenders can regain any lost territory until all points are lost.
The maps and battles are also based on real-life events, and do their best to replicate the atmosphere of what were then new modes of warfare: trench and aerial. In this article, we take a look at the historical conflicts that influenced some of the battles in the game.